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Key responsibilities include: \r\n\r\n Design and create a wide variety of realistic visual effects, including but not limited to water, destruction, smoke, fire and the supernatural\r\n Revise simulations based on client and supervisor feedback in a timely manner\r\n Work in coordination with the Lighting team to ensure smooth integration of FX elements\r\n Work with FX Supervisor and Leads to achieve the desired level of aesthetic quality and technical accuracy.\r\n Requirements\r\nFor this role we are looking for someone with strong experience in water and other effects. (Please demonstrate in your reel)\r\n 5+ years of FX Artist experience in a production environment\r\n Experienced in Houdini & Maya\r\n Creative ability & artistic talent\r\n A good understanding of generic simulation engines\r\n Understanding of physics, realistic motion, and various natural phenomena at different scales\r\n Ability to work in a team as well as independently, proactively solving technical issues as needed\r\n Compositing, shading, scripting and programming experience are all assets\r\n \r\nAbout Pixomondo (PXO): \r\nPXO creates industry-leading Virtual Production and Visual Effects for premium Film and Episodic content. With over 20 industry awards and nominations, PXO, a Sony Pictures Entertainment company, is a trusted partner for storytellers and showrunners worldwide. 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Design & Architecture in Arbutus Ridge
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Design & Architecture
Arbutus Ridge
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Location:Arbutus Ridge
Category:Design & Architecture
Senior Animator63845403391491120
Workable
Senior Animator
The Role: Working in close collaboration with the Production Staff, the Senior Animator will create top-notch animations and bring creatures, characters, objects and vehicles to life according to the project vision outlined by the Lead and/or Supervisor.    Requirements Working with the Production Staff to provide animated sequences that align with the Client’s vision and the project brief as outlined by the Supervisor. Ability to animate in various styles (creatures, realistic humans, motion capture, vehicles, complex characters, objects, cameras, etc.) as required on assigned project(s)  Sufficient capability in Mocap cleanup and 3D rotomation for FX   Proficiency with animation software (Maya) for visual effects-intensive projects   Other miscellaneous duties as required from time to time by the Animation and CG Supervisor   Your Track Record:   5 years of professional experience in VFX and Animation for Films and TV  Expert knowledge of traditional animation principles for Hard Surface and Character Animation.  Strong knowledge of animation rigging/set-up and 3D character animation   Expert knowledge of Maya  Strong understanding of scene layout to match plates   Excellent artistic skill set with a full understanding of animation and a strong sense of composition   Knowledge of the software and hardware used in the post-production process   Demonstrate an understanding of the Visual Effects and associated pipelines   Excellent communication, interpersonal, and organizational skills   Proactive, with the ability to lead a creative vision   Work should demonstrate the ability to define character, create fluid motion, organic movement, and storytelling  Ability to work overtime/weekends when a project calls for it   Work efficiently to meet tight deadlines  Additional Requirements:  Must be eligible to work in British Columbia, Canada  About Pixomondo (PXO): PXO, a Sony Pictures Entertainment company, creates industry-leading Visualization, Virtual Production, and Visual Effects for premium Film and Episodic content. Through its 23-year history, the Oscar, BAFTA, & Emmy-winning creative and technology company has been a trusted partner for storytellers and showrunners worldwide. The company has consistently created iconic works, from Martin Scorsese’s Academy Award-winning Hugo and multiple seasons of HBO’s Emmy-winning Game of Thrones to the recent House of the Dragon, Amazon’s The Boys, and Lionsgate’s John Wick: Chapter 4.  In Virtual Production, PXO collaborates with filmmakers from first drawing to final pixel. Using interactive technology and proprietary software and tools, PXO brings ideas to life by virtually immersing filmmakers in the worlds they imagine, throughout every stage of the creative process.   The company’s LED virtual production work includes House of the Dragon, Star Trek: Discovery, Star Trek: Strange New Worlds, Avatar: The Last Airbender, Reacher, and Amazon’s critically acclaimed Cada Minuto Cuenta. PXO has seven creative studios and three LED volumes in the US, UK, Germany, and Canada.  Benefits The salary range for this position is $110,000 to $125,000 CND annually. Individual salaries within this range will be dependent upon skills, experience, and qualifications. Pixomondo is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. Benefits may vary by location due to regional regulations and company policies. PXO does not accept resumes from recruiters.  Unsolicited resumes are accepted directly from candidates only. PXO will not pay any fees associated with unsolicited resumes. 
Vancouver, BC, Canada
CA$110,000-125,000/year
Mid Animator63845401513603121
Workable
Mid Animator
The Role: Working in close collaboration with the Production Staff, the Mid Animator will create top-notch animations and bring creatures, characters, objects and vehicles to life according to the project vision outlined by the Lead and/or Supervisor.  Requirements Working with the Production Staff to provide animated sequences that align with the Client’s vision and the project brief as outlined by the Lead and/or Supervisor  Ability to animate in various styles (creatures, realistic humans, motion capture, vehicles, complex characters, objects, cameras, etc.) as required on assigned project(s)  Sufficient capability in Mocap cleanup and 3D rotomation for FX   Proficiency with animation software (Maya) for visual effects-intensive projects   Other miscellaneous duties as required from time to time by the Animation and CG Supervisor   Your Track Record:   3 years of professional experience in VFX and Animation for Films and TV  Expert knowledge of traditional animation principles for Hard Surface and Character Animation.  Strong knowledge of animation rigging/set-up and 3D character animation   Expert knowledge of Maya  Strong understanding of scene layout to match plates   Excellent artistic skill set with a full understanding of animation and a strong sense of composition   Knowledge of the software and hardware used in the post-production process   Demonstrate an understanding of the Visual Effects and associated pipelines   Excellent communication, interpersonal, and organizational skills   Proactive, with the ability to lead a creative vision   Work should demonstrate the ability to define character, create fluid motion, organic movement, and storytelling  Ability to work overtime/weekends when a project calls for it   Work efficiently to meet tight deadlines Additional Requirements:  Must be eligible to work in British Columbia, Canada  About Pixomondo PXO, a Sony Pictures Entertainment company, creates industry-leading Visualization, Virtual Production, and Visual Effects for premium Film and Episodic content. Through its 23-year history, the Oscar, BAFTA, & Emmy-winning creative and technology company has been a trusted partner for storytellers and showrunners worldwide. The company has consistently created iconic works, from Martin Scorsese’s Academy Award-winning Hugo and multiple seasons of HBO’s Emmy-winning Game of Thrones to the recent House of the Dragon, Amazon’s The Boys, and Lionsgate’s John Wick: Chapter 4.  In Virtual Production, PXO collaborates with filmmakers from first drawing to final pixel. Using interactive technology and proprietary software and tools, PXO brings ideas to life by virtually immersing filmmakers in the worlds they imagine, throughout every stage of the creative process.   The company’s LED virtual production work includes House of the Dragon, Star Trek: Discovery, Star Trek: Strange New Worlds, Avatar: The Last Airbender, Reacher, and Amazon’s critically acclaimed Cada Minuto Cuenta. PXO has seven creative studios and three LED volumes in the US, UK, Germany, and Canada.  Benefits The salary range for this position is $75,000 to $90,000 CND. Individual salaries within this range will be dependent upon skills, experience, and qualifications. Pixomondo is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. Benefits may vary by location due to regional regulations and company policies. PXO does not accept resumes from recruiters.  Unsolicited resumes are accepted directly from candidates only. PXO will not pay any fees associated with unsolicited resumes. 
Vancouver, BC, Canada
CA$75,000-90,000/year
Senior FX Artist63845401225347122
Workable
Senior FX Artist
We are currently seeking a Senior FX Artist with our Vancouver studio. Key responsibilities include: Design and create a wide variety of realistic visual effects, including but not limited to water, destruction, smoke, fire and the supernatural Revise simulations based on client and supervisor feedback in a timely manner Work in coordination with the Lighting team to ensure smooth integration of FX elements Work with FX Supervisor and Leads to achieve the desired level of aesthetic quality and technical accuracy. Requirements For this role we are looking for someone with strong experience in water and other effects. (Please demonstrate in your reel) 5+ years of FX Artist experience in a production environment Experienced in Houdini & Maya Creative ability & artistic talent A good understanding of generic simulation engines Understanding of physics, realistic motion, and various natural phenomena at different scales Ability to work in a team as well as independently, proactively solving technical issues as needed Compositing, shading, scripting and programming experience are all assets About Pixomondo (PXO): PXO creates industry-leading Virtual Production and Visual Effects for premium Film and Episodic content. With over 20 industry awards and nominations, PXO, a Sony Pictures Entertainment company, is a trusted partner for storytellers and showrunners worldwide. The company has been creating iconic work since 2001, from Martin Scorsese’s Academy Award winning Hugo and HBO’s Emmy winning Game of Thrones, House of the Dragon, through to Amazon’s The Boys, Marvel’s Ant-Man and the Wasp: Quantumania and many more. PXO has seven studios and three LED volumes in the US, UK, Germany and Canada. Benefits The salary range for this position is $130,000 to $145,000 CND. Individual salaries within this range will be dependent upon skills, experience, and qualifications. Benefits may vary by location due to regional regulations and company policies. Pixomondo is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics. PXO does not accept resumes from recruiters.  Unsolicited resumes are accepted directly from candidates only. PXO will not pay any fees associated with unsolicited resumes. 
Vancouver, BC, Canada
CA$130,000/year
Studio Design Director63845391555713123
Workable
Studio Design Director
Company Description Smoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day. Job Overview As a passionate, experienced and visionary Studio Design Director with Smoking Gun Interactive (SGI), you’re a key leadership role responsible for setting the design direction of our gameplay experiences, championing design quality across all projects, and developing the design team’s talent and capabilities. You work closely with studio leadership to pitch new compelling, innovative and genre-defining experiences. You have experience shipping multiple AAA quality titles on different platforms and excel at high-level direction and team management, with a deep passion for gameplay, systems and storytelling. This is a permanent full-time position based in our Downtown Vancouver office. Candidates must be currently located or willing relocate to the Greater Vancouver Area with the expectation to be able to come into the office as needed and eligible to work in Canada. Requirements In this role, you will: Develop, communicate and champion the design vision for new and existing projects ensuring a consistent, player-centered experience across all titles. Collaborate with Studio Management to deliver and drive a cohesive product vision. Work with leadership to ensure the vision is achievable within the project constraints. Generate and pitch new game ideas to external clients. Ideas must consider innovation vs reuse, scope/budget/schedule, commercial viability and target audiences Represent the design perspective in studio planning, product pitches, and publisher/development partner meetings. Partner with Studio Head and recruiting to attract world-class design talent. Working with Studio Management and leads to provide feedback and ensure consistency of the product vision among all aspects of design, art, audio, narrative, UI/UX, monetization and marketing Provide high-level oversight on all game design elements, including core mechanics, systems, level design, balance, and UX. Manage senior and lead designers, fostering professional development and ownership. Establish design principles and best practices that elevate gameplay, progression, narrative, and player engagement. Lead and participate in concepting, prototyping, and playtesting new game features and mechanics. Evaluate and iterate on designs based on player feedback, telemetry, and design KPIs. Guide major design milestones from pre-production through post-launch live service To be successful in this role, you must have: 10+ years of experience in a Design Leadership role on mobile, PC or console products. Shipped at least three titles of AAA quality in a Design Leadership role. Taken games all the way from initial concept to live operations. Deep understanding of game systems, level design, progression, player psychology. Expertise in both Premium and Freemium game mechanics, KPI’s, and monetization strategies. Proven experience in pitching, landing and developing game ideas from conception to market Strong ability to drive vision and communicate it across teams of varying disciplines. Experience managing and mentoring diverse design teams of all levels. Proficiency in modern game engines (e.g. Unreal Engine, Unity, proprietary) and collaborative tools (e.g. Jira, Confluence). Strong presentation and storytelling skills; able to pitch ideas clearly to internal and external stakeholders. Excellent critical thinking and problem-solving skills. Ability to accept and provide direction, work well under pressure, and handle multiple tasks. A naturally self-driven demeanor, taking initiative when needed – demonstrated ability to work independently. Willingness to push the envelope and innovate within game parameters. Experience with Word, Excel, Photoshop. A positive attitude and a great team-player. It would also be helpful if you had: Multi-platform development experience (ideally, Mobile, PC and console). Familiarity with user research, player data analysis, and telemetry tools. Passion for innovation in gameplay, narrative systems, or player expression. Benefits 15 days vacation leave 5 paid days personal leave 7 paid sick days 5 paid parental leave days Life Insurance & Accidental Death & Dismemberment Dependent Life Insurance Long Term Disability (LTD) Extended Healthcare Benefit Dental Care RRSP matching Training & Development Salary Range: $150,000 - $170,000 CAD Smoking Gun Interactive is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran’s status, age or disability. Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees. PERSONAL DATA PROTECTION POLICY By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.  Role Information: EN Studio: Smoking Gun Location: Americas, Canada, Vancouver Area of Work: Game Development Service: Create Employment Type: Full Time Working Pattern: Remote, Hybrid
Vancouver, BC, Canada
CA$150,000-170,000/year
Senior Game Designer63393008350337124
Workable
Senior Game Designer
Company Description Smoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day. Job Overview: As a Senior Game Designer with Smoking Gun Interactive (SGI), you’re a talented, passionate individual with industry experience in game design for mobile products. You have hands-on experience designing systems, balancing gameplay mechanics, level design, puzzle design and visual/interactive elements of UI. A strong literacy in game design and the ability to clearly and concisely communicate ideas in both written and verbal forms is key. You can work independently with little supervision and collaborate with other disciplines to deliver a high-quality product. *Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located within the greater Vancouver area Requirements In this role, you will: Collaborate with the Lead Designer and Design Director to deliver on the creative vision for the project; Work closely with the UI/UX Designer, Producer and Client to create best in class experiences. Build strong design documentation to be used as the source of truth for all team members Help evangelize and communicate the design vision to the team; Work independently to develop, build, tune and document gameplay mechanics to final quality while adhering to the design vision of the product; Track and analyze game data, and create reports with suggested design changes based on gameplay data; Adjust game mechanics designs and tune to balance gameplay mechanics based on gameplay analytics; Collaborate with art and programming disciplines to achieve project goals; Develop all facets of the game design on small games and contribute to all facets on larger teams. Maintain a high proficiency in workflows and pipelines, collaborating to improve tools and methodologies; Maintain a high level of quality in all aspects of their work; Take initiative in creative problem-solving and collaborating as needed to facilitate effective resolutions; Helping liaise between the design team and QA. To be successful in this role, you must have: 3-5 years of experience as a game designer Experience with at least 2 shipped titles as a game designer on mobile and PC games. Experience designing for UI centric games Experience tuning of complex gameplay systems Experience with game analytics and running a live product Demonstrable expertise in game mechanics design and tuning Excellent verbal and written communication skills, able to communicate ideas clearly bility to accept and provide direction, work well under pressure, and handle multiple tasks Self-driven, take initiative and work independently without supervision Experience in understanding the market and target audience for mobile, online & console games Willingness to push the envelope and innovate within game parameters Display a positive attitude, and passionate about gaming and striving to improve the quality of games It would also be helpful if you had: Experience with freemium game mechanics, retention and monetization strategies. Multi-platform development experience (Mobile, PC, Console). Experience working on AAA gaming projects. Basic knowledge of web development (HTML, CSS, Javascript) A bachelor’s degree. Benefits 10 days vacation leave 5 paid days personal leave 7 paid sick days Life Insurance & Accidental Death & Dismemberment Dependent Life Insurance Long Term Disability (LTD) Extended Healthcare Benefit Dental Care RRSP matching Hybrid working Training & Development Salary Range: $75,000 - $85,000 CAD Smoking Gun Interactive is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran’s status, age or disability. Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees. PERSONAL DATA PROTECTION POLICY By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.  Role Information: EN Studio: Smoking Gun Location: Americas, Canada, Vancouver Area of Work: Game Development Service: Create Employment Type: Full Time Working Pattern: Remote
Vancouver, BC, Canada
CA$75,000-85,000/year
UI/UX Designer63393006297859125
Workable
UI/UX Designer
Company Description Smoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day. Job Overview: As a UI/UX Designer with Smoking Gun Interactive (SGI), you’re experienced in designing, executing and implementing game user interface assets and animations. You will focus on creating intuitive, engaging and seamless experiences for players. *Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located within the greater Vancouver area Requirements In this role, you will: Drive one or more game titles UX / UI design from feature conception to implementation of UI, and support beyond ship date Collaborate with the Game Designers to translate game systems and gameplay user experience goals into intuitive interfaces that support and enhance the game experience.  Work closely with the Art Director/Lead to understand and document the artistic style and goals to help define UX guidelines and build beautiful, user-centric experience Conceptualize UI/UX designs through wireframes, flow diagrams, interactive mocks, in-game prototyping, pre-visualization clips while ensuring that iterative feedback from stakeholders is incorporated Communicate designs and design rationale clearly, to the team and to management or others as needed Produce final wireframes and art mock-ups for design specs, including detailed asset requirements and use cases for UI implementation Assist artists, game designers, and programmers to fully integrate the aesthetic, mechanical, and technical elements of the product's user interface according to specifications Orchestrate feedback loops including team's play testing and player research, and respond to the results to improve on designs Observe and interpret results of usability testing and live game metrics, sharing conclusions with the team that help increase accessibility and inform design decision making game-wide Maintain UX standards and related documentation to help the company create a consistent, quality experience for its players across mobile platforms and PC To be successful in this role, you must have: 3+ years of experience as a UI/UX Designer in the game industry A strong portfolio with at least one shipped mobile and PC game title (**portfolio must submit to be considered**) Proficiency in Adobe Creative Suite, Figma and prototyping tools Experience with user research, A/B testing, feedback loops and data analysis Strong knowledge of game development, game design principles and developing interactive interfaces in game engine Ability to work collaboratively in a fast-paced environment Excellent communication, presentation, and interpersonal skills Bachelor’s degree in user experience, graphic design or related field Benefits 10 days vacation leave 5 paid days personal leave 7 paid sick days Life Insurance & Accidental Death & Dismemberment Dependent Life Insurance Long Term Disability (LTD) Extended Healthcare Benefit Dental Care RRSP matching Hybrid working Training & Development Salary Range: $60,000 - $75,000 CAD Smoking Gun Interactive is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, citizenship, sex, sexual orientation, gender identity, veteran’s status, age or disability. Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees. PERSONAL DATA PROTECTION POLICY By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.  Role Information: EN Studio: Smoking Gun Location: Americas, Canada, Vancouver Area of Work: Game Development Service: Create Employment Type: Full Time Working Pattern: Remote
Vancouver, BC, Canada
CA$60,000-75,000/year
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