
+ Music Production - Composition & Arranging, Applied music theory, Recording using various DAW's like Protools, Nuendo, Ableton, and Producing music using Logic, Reason, and FL Studio + Management - Artist management, Building marketing strategies, Photography portfolio, Financing, Contracts and Agreement, Tour Management itinerary, The Rider Contract, Concert production budget, Patch sheet, Stage plot and Advertising Mat + Post Production - SMPTE, NTSC, PAL, TimeCode, VITC, LTC, Frame Rate, DFTC, NDF, Familiar with cinematic film including: 16mm, 35mm, 70mm, ADR, Beeps, Boom Operator, Clapper, Dailies, Deliverables, D,M&E stems, Dolby 5.1 and Sony 7.1 surround sound mixing, making up EDL, Spotting sessions, Foley, Offline Editing, with experience editing dialogue, narration, music and FX * Electronics - Familiar with electronic applications, principles and components, Assembling electronic kits, Design IC's, Building loudspeakers, and applying Computer Science techniques including Binary, Logic Gates and Microprocessors + Web Development - Advanced in various programming languages including HTML, CSS, Wordpress, and various CMS platforms, and familiar with Server Technology like Web Hosting, Domain Registration, Metadata, and Image Optimization (RAW, JEPG, GIF, PNG) with Web Design + Music Video Production - Setting up a storyboard and music video scripts, Basic camera controls including: Aperture, Shutter, Depth of Field and Lenses and familiar with all camera angles like CloseUp(CU), Extreme CloseUp(ECU), Medium Shot(MS), Mid CloseUp (MCU) and Wide Shot (WS) + Live Sound - Maintaining a live sound toolkit, Efficient use of multimeter, Soldering, Repairing electronics, speakers and cables, Familiar with wiring (electrical and audio), and Making use of sound reinforcement equipment like Equalizers, Mixers, Signal processing gear, Speakers and Crossover with Wiring sound systems and Setting up public announcement systems + Music Law - Familiar with Copyright, Trademark, Intellectual Property and Rights, Music Licensing, Contracts and Negotiations + Producing & Engineering - Applying various miking techniques, Familiar with all polar patterns and mic types, Familiar with SSL console and patch bay + Acoustics - Design professional studios using 3D CAD software, Scaling models, and Applying various acoustic techniques including:Absorption (Hi Frequency and Low Frequency), Reverberation, Modal Analysis, Speaker Boundaries, Sound Isolation, Vibration, Transmission Loss, Frequency Balance, Surface Densities, Floating Floors, Z-suspension channels, Bass Traps, and Contracting basic building needs like Electrical, HVAC and Plumbing +Game Audio - Design a trailer for a game, build sound FX for characters, stages, and designing Thrillers, Stingers, While familiarizing myself with various game audio engines like Unity, Wwise and Reaper +Signal Processing - Dynamics: compressors, limiters, de-esser, side chain, expanders, gates, and Tone Control: equalizers, filters, harmonic enhancers, sweep filters and Time Based Effects: like delays, modulators, pitch shifting, with digital and convolution reverberation + Broadcast Audio - dressing guests with IFB's, and making use of various broadcast technology + Mixing & Mastering - Dynamics, Compression, Limiting, De-sser, Multi-band Compression, EQ with console Gain, Metering, Signal Routing, using SPL vitalizers and Oral exciters, while using various DAW's and Plug-ins + AVID Protools - Making efficient use of Protools for Recording, Mixing, Editing while managing all file formats including: AAF, OMF, MXF and recording in Playlist mode, Loop record, Using Beat Detective, Melodyne and Comping vocals and instruments + Hardware - Installation of drives - optical and flash, modems, networks, audio and graphics cards
